FANDOM


The homestead is the village Skjern and includes the house of the player. Due to your fathers mismanagement of Skjern, your homestead is in a poor state at the beginning of the game. By improving your homestead, you increases the prosperity score and the power score. Improving these values also have some effects on Orkneyjar during the second act if you are the jarl of the island. Depending on the upgrades, you also will receive resources from your homestead on a weekly basis. Thralls allow you to speed up the building time for any improvement by two days for each thrall one time only. For information on how to upgrade the homestead as efficiently as possible, visit the homestead guide page.

Power and prosperity points from quests Edit

From the following quests, you may receive a decrease or an increase of your prosperity score or power score:

AstridrEdit

While you away, Astridr Ingvarsdottir will look after the homestead and you can improve the prosperity by:

  • Five prosperity when you take the Roman Aquila to Astridr
  • When you return home in the second act and have more than 10,000 valuables, you can give them to your mother to improve prosperity by 2 points. This can be done more than once.

UpgradesEdit

Image Name Upgrade path Upgrade 1 Upgrade 2 Upgrade 3 Total
Long-house Mead Hall

BT: 2 weeks PR: +6 RE: 100 wood

BT: 1 week PR: +8 RE: 75 wood

BT: 1 week PR: +10 RE: 50 wood

BT: 4 weeks. PR: +24 RE: 225 wood.

Stronghold

BT: 2 weeks PO: +6 RE: 100 wood

BT: 1 week PO: +8 RE: 75 wood

BT: 1 week PO: +10 RE: 50 wood

BT: 4 weeks. PO: +24 RE: 225 wood.

Thing Folksmoot BT: 1 week

PO: +2

RE: 75 wood RG: 50 valuables per week.

BT: 1 week

PO: +4

RE: 50 wood RG: 75 valuables per week.

BT: 1 week

PO: +6

RE: 25 wood RG: 100 valuables per week.

BT: 3 weeks

PO: + 12

RE: 150 wood. 100 valuables per week.

Market BT: 1 week

PR: +2

RE: 75 wood

TR: Illhugi Flat-nose

BT: 1 week

PR: +4

RE: 50 wood

BT: 1 week

PR: +6

RE: 25 wood

BT: 3 weeks

PR: +12

RE: 150 wood Three traders who sell items at charitable prices.

Moor Sacrificial Bog BT: 1 week

PR: +2 RE: 50 wood, 5 hides RG: 4 rations per week.

BT: 1 week

PR: +4 RE: 25 wood, 10 hides RG: 8 rations per week.

BT: 1 week

PR: +6 RE: 10 wood, 15 hides RG: 12 rations per week.

BT: 3 weeks

PR: +12 RE: 85 wood, 30 hides RG: 12 rations per week.

Herbal Glade BT: 1 week

PR: +2 RE: 50 wood, 5 hides RG: 4 herbs per week.

BT: 1 week

PR: +4 RE: 25 wood, 10 hides RG: 8 herbs per week.

BT: 1 week

PR: +6 RE: 10 wood, 15 hides RG: 12 herbs per week.

BT: 3 weeks

PR: +12 RE: 85 wood, 30 hides RG: 12 herbs per week.

Black-smith Armourer

BT: 1 week PO: +2 RE: 75 wood, 5 salvage RG: 3 hides every three weeks.

BT: 1 week PO: +2 RE: 75 wood, 5 salvage RG: 3 hides every two weeks.

BT: 1 week PO: +2 RE: 75 wood, 5 salvage. RG: 3 hides per week. Free set of hide armor in second chapter. Five armour stands to loot.

BT: 3 weeks PO: +12 RE: 150 wood, 30 salvage. RG: 3 salvage per week.

Craftsman

BT: 1 week PO: +2 RE: 75 wood, 5 salvage RG: 3 salvage every three weeks.

BT: 1 week PO: +2 RE: 50 wood, 10 salvage RG: 3 salvage every two weeks.

BT: 1 week PO: +2 RE: 25 wood, 15 salvage. RG: 3 salvage per week. Free pattern welded sword in second chapter. Two weapon racks to loot.

BT: 3 weeks PO: +12 RE: 150 wood, 30 salvage. RG: 3 salvage per week.

Farms

BT: 4 days

PR: +4

RE: 500 valuables, 25 wood.

BT: 2 weeks

PR: +8

RE: 1500 valuables, 75 wood.

BT: 1 week

PR: +6

RE: 1000 valuables, 50 wood.

BT: 25 days

PR: +18

RE:

Palisades

BT: 4 days

PO: +4

RE: 50 wood.

BT: 2 weeks

PO: +8

RE: 100 wood.

BT: 1 week

PO: +6

RE: 75 wood.

BT: 25 days

PO: +18

RE: 225 wood.

Banners

BT: 1 week

PR: +2

RE: 25 wood, 500 valuables

N.a. N.a. N.a.
Roads

BT: 1 week

PR: +4

RE: 100 wood

N.a. N.a. N.a.
Training ring

BT: 3 days

PO: +2

RE 25 wood, 500 valuables

N.a. N.a. N.a
Pier

BT: 1 week

PO: +4 RE: 100 wood

N.a. N.a. N.a.

LegendEdit

  • BT: building time.
  • PO: power.
  • PR: prosperity.
  • RE: resources needed for the upgrade.
  • RG: resources gained after the upgrade.
  • TR: new trader for the market.