'It takes at least 10 to crew a longship. Recruit any clansmen who'll join you, then travel to Ribe and hire some mercenaries to round off the crew.'
Preparations: A Motley Hird is a storyline quest that starts after the completion of The Plot Thickens. The objectives are to find anyone brave or willing enough to join you on your voyage across the sea.

Recruitable followers Edit

  • Roskva the Black - Upon exiting your home, she will stop you and ask to join you. You can decline, but there is no reason to.

If you used poison on Asleifr Grimvardarson and recruited him after the duel, then recruit Roskva, you will lose morale with him.

  • Gunnarr the Peaceful - This one is also optional, but he's a strong and capable fighter and makes a great addition. He can be found in the same place as before, tied to the post just north of your home. You can either free him without any consequences, execute him and thus earning 5 reputation points for Clansmans and losing 10 reputation points for Northsman, or ask him to join you and losing 5 reputation points for Clansmans.
  • Eydis Asulfsdottir - She can be found to the south of your home, across the bridge. She is involved with the other storyline quest Preparations: Tomb Raider. Talking to her also offers some morale changes among your followers.

Selecting "Dwarves or elves? You're joking" gains morale for your sceptical followers, but loses morale for your superstitious ones. Selecting "I don't like the sound of that..." has the opposite effect on these morale changes.

  • The remaining followers are mercenaries that can be recruited in Ribe. You can either pick some existing mercenaries, or create your own. It's basically a character creation process. You will need to complete the quest Monsters in the Marsh before you can recruit mercenaries however.

Extra hirdmenEdit

By recruiting Gunnarr and Eydis after finishing Monsters in the Marsh and then filling all ten slots with mercenaries, you might be able to travel in Denmark with up to eleven hirdmen (11 + thegn = 12). Gunnarr is not confirmed yet, but you can still recruit Eydis even if all ten slots are filled. The only catch is that you can't change mercenaries, or else the situation returns to normal. Since you must select your mercenaries before you start the second act, you will still sail towards Britannia with a hird of ten. You can still profit from extra hirdmembers performing tasks at campsites or having more reserve fighters for a short time though.

Reward Edit

  • 5 Skill Points