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This page contains an outline of all available quests during the prologue and the three acts.

Main QuestsEdit

These are quests that are available to every character, no matter their companions or faction choices.

PrologueEdit

The events occur before the game map opens up.

The Feast: ...

Something To Prove: ...

Cleaning House: ...

The Northmen's Raid: ...

Act 1: Preparations for Setting SailEdit

Events occur during you're preparing in Jutland, Denmark for setting sail to British Isles.

Preparations: A Motley Hird: ...

Preparations: The Longship: ...

Preparations: Tomb Raider: ...

The Plot Thickens: ...

Assassins!: ...

The Calling of the Sea: ...

Act 2: Expedition in British IslesEdit

The second act lasts from from April the 27 until 19 September 789, which means that you have 146 days to explore Brittannia. Events occur during you are in British Isles until you've reached Althing (reaching at least 100 prosperity and/or power).

Viking: ...

Parsley Sage Rosemary Thyme: ...

Lord of Seals: ...

Charge of the Einherjar:...

Ravaging of the Wretched Heathens

Great Heathen Army...

NorthumbriaEdit

King of Northumbria: ...

A Tale of Two Kings: ...

Ghosts of the Empire: ...

Dungeon Crawl:...

A Mercian Connection:...

The Battle of Yngilwood:...

Fort of the Thicket...

Into the Dark...

The Fall of Pictavia...

Here's To The Future...

PictaviaEdit

King of the Picts: ...

Mac Taidg Must Die: ...

Wisdom of the Ancients: ...

A Gaelic Alliance: ...

The Princess Bride:...

Fort of the Thicket

Punching Through:...

Kingslayer:...

Here's To The Future:...

Act 3: Althing and after Althing Edit

Events which occur after Althing event. This is the last chapter in the game and roughly takes one or two hours to complete.

The Althing

A Real Man

Side QuestsEdit

Denmark Edit

Skjern Edit

The Frail One

In Fighting Trim

Wilted Flowers

Unwanted Guests

Erlingr's Farm Edit

Old Debts

Forest (Near Skjern) Edit

Pack It Up

Ribe Edit

One Last Drink

Kill the Rats

Hel Hath No Fury...

Monsters in the Marsh

The Halfdansons and the Mardolsons

Guard Duty

Best Served Cold

Marsh (Near Ribe) Edit

The Hunters in the Marsh

The Old Man and the Marsh

Skerninge Edit

The Scoundrel's Flight

The Stolen Heirloom

Britain Edit

The Wearh in the Woods: ...

Ab Urbe Condita: ...

Debt Collectors: ...

Time-Out:...

Seeking Sanctuary:...

An Axe to Grind: ...

Carrion Eaters: ...

Wreck And Ruin: ...

The Seventh Commandment: ...

Earth and Weald:

Bounties:...

Bounty: The Absentee:...

Bounty: The Failed Killer:...

Bounty: The Highwayman:...

Bounty: The Pagan:...

Bounty: The Runaway:...

Fire and Steel: ...

Forbidden Tribute: ...

Eoforwic Pier Access: ...

The Barghest Cometh: ...

Unsavoury Dealings: ...

From the Ashes: ...

Champions League: ...

Lady Favours: ...

The Hunting Party: ...

Witch's Curse: ...

Just Deserts: ...

Perth Pier Access: ...

The Final Expedition: ...

The Isle of Apples: ...

Lost And Found: ...

Snakes Among the Trees:...

The Red Wedding:...

No Escape:..

Companion Quests Edit

Unmarked QuestsEdit

  • Skjern Forest - A man can be found looking for his brother Egill who has been missing for a long time. You can direct him to a skeleton and give him the rusty sword you find on the ground near it, in return for a small assortment of equipment.
  • The unmarked quest with the unofficial name Ashes to Ashes can be started by investigating the burnt down district in Ribe. You will find one house with a cellar covered by some debris which must be investigated for this quest.
  • The unofficial quest Roman Key can be started by talking to the wounded man south of the tower in the Swamp.