Stats represent the attributes of your character. They are divided into primary and secondary categories. The points in the primary category represent how proficient the player character (or any other character) is with a variety of different skills and abilities on a scale of 1 to 10. The primary stats can't be relocated or raised after the character is created. The secondary stats cannot be modified directly upon character creation, but instead are influenced by the character's primary stats, any skills they have, and equipment modifiers.
Primary Stats Edit
Determines base damage with axes and swords and affects Physical Resistance. Strength is essential for warriors, and will occasionally enable knockouts and other physical feats in dialogue. For every point of strength, the character gains 2% physical resistance and the damage bonus for skills which depend on strength, increases with 1 point per rank,
Determines Hitpoints, base Damage Reduction (DR), Block Chance with shields, and affects Stamina. Endurance is of the utmost importance to front-line fighters. For every point of enduance, the character gains 4 hitpoints, 1% damage resistance, 2% block, 2 points of stamina and the block bonus of the shield skill per rank increases by 1 point.
Determines base damage with knives and spears, and Critical Chance with all weapons. Finesse is important to ranged characters and fast-handed rogues, and can occasionally be used for surprise attacks in dialogue. Every point of finesse increases the chance of a critical hit by 1% and increases the damage bonus of spears and knives by 1 point.
Determines Accuracy with range weapons. Perception is crucial to archers, and will often reveal additional information during dialogue. Every point of accuracy increases the maximum accuracy by 5% and increases the bonuses of the bow and sling skill for each rank by 1 point.
Affects Mental Resistance and Stamina by 2% and points respectively for 1 point of Sense. Sense is fundamental to witches, skalds, and other support characters, and can often be used for persuasion in dialogue.
Secondary Stats Edit
|Secondary statistic||Basic||Minimal score (1 in each stat)|
Hitpoints (HP) Edit
Determines the maximum accuracy for ranged attacks. This drops by 6 points per hex of distance to the target, and the final hit chance can never exceed 95%.
Block Chance Edit
Determines how likely you are to block an attack with a shield, so the shield will take the damage instead of you.
Critical Chance Edit
Determines the likelihood of landing a critical hit, which multiplies the damage by the critical modifier of the equipped weapon.
Damage Reduction (DR) Edit
Damage Reduction determines the amount of damage subtracted from incoming attacks. This might be different between melee and range attacks, depending on the equipped gear.